Large Construct, Lawful Neutral
Armor Class: 15 (natural armor)
Hit Points: 72 (9d10 + 18)
Speed: 40 ft.
STR: 16 (+3)
DEX: 14 (+2)
CON: 14 (+2)
INT: 1 (-5)
WIS: 12 (+1)
CHA: 1 (-5)
Saving Throws: CON +4, WIS +3
Damage Immunities: Poison, Psychic
Condition Immunities: Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned
Senses: Blindsight 60 ft. (blind beyond this radius), passive Perception 14
Languages: Understands Barsalyhn but can’t speak
Challenge: 9 (5,000 XP)
Proficiency Bonus: +4
SPECIAL ABILITIES:
- Crystal Resilience: The Arcanite Crystal Statue has resistance to non-magical damage.
- Mystical Energy Channeling: The statue can cast the following spells innately, requiring no material components. It can cast each spell at will:
At Will:
- Ray of Frost (spell save DC 15)
1/day:
- Hold Person
- Shield
Sentinel’s Vigilance: The statue has advantage on initiative rolls and cannot be surprised. Additionally, it gains a +4 bonus on Perception checks.
ACTIONS:
Multi-attack: The Arcanite Crystal Statue makes two slam attacks.
Slam: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 3) bludgeoning damage.
DESCRIPTION:
The Arcanite Crystal Statue stands at least 10 feet tall, crafted from shimmering Arcanite crystal with an ethereal blue hue. Designed by Vanjin Dwarf artisans, each statue embodies a unique artistic intention, exuding a blend of beauty and magical energy. These constructs move with grace and fluidity, their glowing blue eyes ever-watchful for potential threats. When engaged in combat, they use powerful melee strikes and channel arcane energy to ward off intruders, reflecting their duty-bound nature as guardians that cease aggression once immediate threats have been neutralized.