Frequency: Uncommon
No. Appearing: 1-8 (1d8)
Armor Class: 6
Move: 30’
Hit Dice: 4d8 (18 hp)
% In Lair: 0%
Treasure Type: D
Attacks: 1 (1 pike or 1 talon)
Damage: 1d6 Pike or 1d4 Talon
Special Attacks: Nil
Special Defenses: Nil
Magic Resistance: Standard
Intelligence: Average
Alignment: Chaotic Evil
Size: M
Psionic Ability: Nil
Level/ X.P. Value: IV / 90 + 5 per HP

These malevolent creatures fling huge stones at travelers who take refuge in their lairs, striking fear and terror into the hearts of their prey. Once they have claimed their victims, Redcaps feast on the flesh of their captives, showing no remorse or mercy for those who fall into their clutches.
Redcaps also serve as ruthless assassins for evil wizards, employing their cunning and stealth to carry out sinister tasks and eliminate targets with deadly precision. Their predatory nature extends to their raids on villages, where they kidnap children for food, adding to their gruesome and terrifying reputation in the world.
Encountering a Redcap is a chilling experience, as their bloodthirsty nature, village raids, and assassination services for evil wizards make them formidable adversaries and embodiments of chaos and evil. Their presence in your campaign serves as a stark reminder of the horrors that lurk in the shadows and the ruthless intentions of those who seek to exploit and prey on the innocent.
Special Abilities:
- Bloodthirsty Assassin: Redcaps serve as ruthless assassins for evil wizards, employing their cunning and stealth to carry out sinister tasks and eliminate targets with deadly precision.
- Village Raider: Known to raid villages and kidnap children for food, Redcaps embody a terrifying and predatory nature, striking fear into the hearts of those who cross their path and preying on the vulnerable.
- Blood-soaked Cap: Redcaps soak their red caps in the blood of their victims, giving them a crimson hue and reflecting their gruesome and macabre feeding rituals.