Frequency: Rare
No. Appearing: 1
Armor Class: 3
Move: 30’
Hit Dice: 10d8+6 (51 hp)
% In Lair: 75%
Treasure Type: H
Attacks: 2 (2 dagger or 1 dagger and 1 poison touch or 1 by spell)
Damage: 1d4 dagger / 1d4 dagger / save vs. poison* / spell
Special Attacks: See Below
Special Defenses: Nil
Magic Resistance: Standard
Intelligence: Highly Intelligent
Alignment: Chaotic Evil
Size: M
Psionic Ability: Nil
Level/ X.P. Value: X / 375 +10 per HP

Cloaked in robes of shadow and adorned with intricate serpentine jewelry that coils around their slender forms like the embrace of a sinister serpent, the Snake Witches exude an air of elegance and danger. Their voices are a melody of whispered incantations and sibilant murmurs, their words weaving a tapestry of enchantment and deceit that ensnares the minds and hearts of those who dare to listen. With each graceful movement and each flicker of their serpentine tongues, they exude a potent magnetism that draws unwitting souls into their twisted web of darkness and despair.
Beneath their captivating beauty lies a heart as cold and pitiless as the depths of the abyss, their deeds steeped in cruelty and malice that know no bounds. The Snake Witches offer a tantalizing blend of allure and terror, their presence a haunting specter that lingers in the shadows of Osibrazius Island, a reminder of the ancient and malevolent powers that govern the land. Theirs is a legacy of darkness and forbidden knowledge, a legacy that casts a long and ominous shadow over the cursed realm they call home, a realm where beauty and evil intertwine in a dance of deception and destruction.
Special Abilities:
- Shapechanger: The Snake Witch can use its action to polymorph into a Giant Snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
- Dark Rituals: The Snake Witch gains advantage on all saving throws and ability checks made as part of a ritual or dark magic spell.
- Poisonous Touch: Any creature hit by the Snake Witch’s melee attacks must succeed on a DC 15 Constitution saving throw or take an additional 7 (2d6) poison damage.
Actions:
- Multiattack: The Snake Witch makes two attacks with its dagger or uses its Poisonous Touch.
- Dagger: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.