Frequency: Rare
No. Appearing: 1
Armor Class: 2
Move: 60’
Hit Dice: 11d8 (50 hp)
% In Lair: Nil
Treasure Type: Nil
Attacks: 1
Damage: See Below
Special Attacks: See Below
Special Defenses: Nil
Magic Resistance: Standard
Intelligence: Highly Intelligent
Alignment: Neutral Evil
Size: L
Psionic Ability: Nil
Level/ X.P. Value: XI / 1300 + 16 per HP

Special Abilities:
- Incorporeal Movement: The Arid Wisp can move through other creatures and objects as if they were difficult terrain. It takes 3d10 force damage if it ends its turn inside an object.
- Shock: Ranged Weapon Attack: +5 to hit, reach five feet., one creature. Hit: 5d4 lightning damage.
- Ethereal Jaunt: The Arid Wisp magically enters the Ethereal Plane from the Material Plane, or vice versa.
- Wisp Aura: The Arid Wisp emits a faint, magical aura that extends up to 10 feet from it. The ground in the aura is difficult terrain for creatures other than the Arid Wisp. A creature that starts its turn in the aura, must make a Wisdom saving throw or be charmed by the wisp until the end of its next turn.
- Stolen Will: The Arid Wisp targets one creature it can see within ten feet of it. The target must succeed on a Wisdom saving throw or be frightened by the wisp until the end of the Arid Wisps next turn.