Frequency: Very Rare
No. Appearing: 1
Armor Class: 2
Move: 30’, mounted 60’
Hit Dice: 10d8 (45 hp)
% In Lair: 5%
Treasure Type: S
Attacks: 1
Damage: 1d8
Special Attacks: See Below
Special Defenses: See Below
Magic Resistance: Standard
Intelligence: Highly Intelligent
Alignment: Neutral Good
Size: L (7’)
Psionic Ability: Nil
Level/ X.P. Value: V / 150 + 6 per HP

Clad in a kilt of animal hide, Daesker wields a spear shaped from sharpened Dragon Bone, a weapon of formidable strength and mystical properties that reflects his prowess as a warrior and protector of the wild. His presence commands respect and reverence, embodying the primal and untamed essence of the forests he calls home.
Daesker’s mastery over nature extends to his ability to summon animals at will, drawing upon the spirits of the forest to aid him in battle or accomplish tasks, showcasing his affinity and command over the creatures of the wild. Riding atop giant Obarasks, towering beasts that serve as his mount to travel the forests, he can move unimpeded throughout the world.
As an enemy to Black Annis and a friend to Cailleach the Veiled One, Daesker stands as a champion of neutrality and balance in the world, wielding his spells equivalent to a 10th level ranger to protect the forests, commune with natural energies, and uphold justice and harmony in the untamed wilderness.
Special Abilities:
- Stag Antlers: Daesker has large stag antlers growing from his forehead, granting him a powerful and striking appearance that reflects his connection to nature and the wild.
- Animal Summons: Daesker can summon animals at will, calling upon the creatures of the forest to aid him in battle or accomplish tasks, showcasing his affinity and command over the natural world.
- Obarask Rider: Daesker can ride giant Obarasks, doubling his speed.
- Spells: Daesker can cast spells equivalent to a 10th level ranger, utilizing his mystical abilities to enhance his combat prowess, commune with nature, and summon animals to aid him.