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Barsalyhs

Roripah

Frequency: Very Rare
No. Appearing: 4
Armor Class: 2
Move: 40’
Hit Dice: 5d8 (72 hp)
% In Lair: 70%
Treasure Type: V
Attacks: 1 (sword)
Damage: 1d8 Sword + special
Special Attacks: See Below
Special Defenses: Nil
Magic Resistance: Standard
Intelligence: Average
Alignment: Neutral Evil
Size: L
Psionic Ability: Nil
Level/ X.P. Value: XI / 150 + 6 per HP + 75 SAXPB
Roripah are strange and deadly beings that appear as six-foot-tall glowing green skeletons, their spectral glow hinting at their unearthly origins and sinister purpose. These formidable creatures wield a curved Dao sword that burns with blue fire, causing paralysis on a successful hit and allowing them to immobilize their victims before stealing anything of value.
Treasure seekers by nature, Roripah roam ruins, temples, and dungeons in search of riches and valuable artifacts. Once they locate treasure, they take the most valuable items and use their ability to teleport back to their home, where they guard their ill-gotten gains for thirty days before setting out on another quest for riches.
The ability of a Roripah to be turned as a Vampire only adds to the dread and mystique surrounding these spectral beings. Their unsettling appearance, paralyzing attacks, and ability to phase in and out of locations make them formidable adversaries for adventurers venturing into ancient ruins or forgotten tombs.
Encountering a Roripah is a chilling and dangerous experience, as their glowing green skeletons and blazing blue fire sword evoke an aura of malevolence and danger. Adventurers who face a Roripah must be prepared for their haunting abilities and ruthless tactics as they seek to defend their treasure hoards and perpetuate their cycle of greed and plunder.

Special Abilities:
  • Glowing Green Skeleton: Roripah are six-foot-tall glowing green skeletons, emanating an eerie and spectral aura that sets them apart as formidable and otherworldly creatures.
  • Blue Fire Dao Sword: Roripah wield a curved Dao sword that burns with blue fire, causing paralysis on a successful hit, enabling them to incapacitate their foes and steal their valuables.
  • Teleportation: Once a Roripah finds treasure, it can teleport back to its home to guard the loot for thirty days before embarking on another treasure-seeking mission.
  • Turning as a Vampire: Roripah can be turned as a Vampire, adding an element of supernatural dread to their already formidable presence.

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