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Barsalyhs

Torpin

Frequency: Very Rare
No. Appearing: 1-4 (1d4)
Armor Class: 6
Move: 30’
Hit Dice: 4d8 (18 hp)
% In Lair: 75%
Treasure Type: H
Attacks: 1
Damage: 1d8
Special Attacks: Nil
Special Defenses: Nil
Magic Resistance: Standard
Intelligence: Average
Alignment: Lawful Neutral
Size: M
Psionic Ability: Nil
Level / X.P. Value: IV / 90 + 5 per HP
Torpins are unique creatures standing five feet tall with the distinctive features of a turtle’s head atop a lizard’s body, complete with a turtle-like chest shell and natural pauldron shells on their shoulders. Their emerald green coloration with tan stomachs reflects their adaptation to warm climates, where they thrive and flourish.
Wielding two-handed falxs as their weapons of choice, Torpins are skilled fighters who demonstrate precision and prowess in combat. Their preference for seclusion is evident in their choice to live in Torpin-only communities, distancing themselves from the outside world in favor of fostering close-knit societies within their own kind.
Despite their insular nature, Torpins engage in trade with the Vanjin Dwarves, establishing a small city near the Kenvek Volcano on Zakour for commerce and exchanges. This mutual relationship with the dwarves highlights the Torpins’ ability to interact and engage in diplomacy for the betterment of their societies and the broader community.
Encountering a Torpin in their secluded communities or trading enclaves provides adventurers with a glimpse into a unique culture shaped by tradition, cooperation, and self-reliance. Their blend of turtle and lizard features, coupled with their preference for warm climates and preference for seclusion, sets them apart as intriguing and enigmatic beings.
Special Abilities:
  • Turtle-Lizard Physiology: Torpins have the head of a turtle and the body of a lizard, with a chest shell resembling a turtle’s and natural pauldron shells on their shoulders. Their emerald green coloration with tan stomachs make them well-adapted to warm climates.
  • Two-Handed Falx: Torpins wield two-handed falxs as their weapons of choice, using them with skill and precision in combat.
  • Community Dwellers: Torpins prefer to live in their own secluded communities and shun interaction with the outside world, fostering tight-knit societies within their own kind.
  • Traders with Vanjin Dwarves: Torpins have been known to trade with the Vanjin Dwarves and have established a small city near the Kenvek Volcano on Zakour for commerce and mutual benefit.

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