Frequency: Rare
No. Appearing: 6-24 (6d4)
Armor Class: 5
Move: 40’
Hit Dice: 6d8 (27 hp)
% In Lair: 10%
Treasure Type: Standard
Attacks: 1
Damage: 1d10
Special Attacks: Nil
Special Defenses: Nil
Magic Resistance: Standard
Intelligence: Average
Alignment: Chaotic Neutral
Size: M
Psionic Ability: Nil
Level / X.P. Value: VI / 225 +8 per HP
Tyrix stand at an imposing six foot height, resembling a well-built humanoid figure. Their muscular bodies are wrapped in sturdy, intricately crafted armor that provides both protection and agility. The head of a Tyrix is that of a large skink lizard, with scales ranging from various shades of green to iridescent blue. Its eyes are sharp and keen, allowing for exceptional perception even in low light conditions. Protruding from the sides of its head are large bat-like ears, enhancing its hearing and allowing it to detect even the faintest of sounds.Clutched firmly in a Tyrix’s scaled hands is a special halberd. The weapon’s shaft is made of a dark, almost obsidian-like material, adorned with intricate carvings that depict scenes of battle and conquest. The halberd’s head is a deadly combination of a double-edged blade and a wickedly curved spike, designed for both slashing and piercing attacks. It is a weapon capable of dealing significant damage to any foe who dares to challenge them.
As warriors, Tyrix possess exceptional combat skills and physical prowess. Their speed, agility, and strength make them a formidable opponent on the battlefield. Highly disciplined and fearless, Tyrix utilizes its formidable weapon mastery and keen senses to swiftly assess and neutralize threats. With a warrior’s instinct and the cunning of a lizard, Tyrix are not ones to underestimate in battle.
Tyrix can speak, read, and write Common and one additional language of their choice.
Special Abilities:
- Darkvision: Tyrix have darkvision up to 60 feet.
- Halberd Mastery: Tyrix have proficiency with the halberd and can add their proficiency bonus to damage rolls made with it.
