{"id":357,"date":"2024-04-03T02:14:38","date_gmt":"2024-04-03T02:14:38","guid":{"rendered":"http:\/\/ac0.org\/Barsalyhs\/?page_id=357"},"modified":"2024-04-03T02:14:38","modified_gmt":"2024-04-03T02:14:38","slug":"deathmire","status":"publish","type":"page","link":"http:\/\/ac0.org\/Barsalyhs\/deathmire\/","title":{"rendered":"Deathmire"},"content":{"rendered":"<div>Frequency: Uncommon<\/div>\n<div>No. Appearing: 1-4 (1d4)<\/div>\n<div>Armor Class: 7<\/div>\n<div>Move: 20\u2019<\/div>\n<div>Hit Dice: 5d8 (22 hp)<\/div>\n<div>% In Lair: 95%<\/div>\n<div>Treasure Type: Nil<\/div>\n<div>Attacks: 1<\/div>\n<div>Damage: 1d6 Acid Damage + 1d6 Bludgeoning Damage<\/div>\n<div>Special Attacks: Nil<\/div>\n<div>Special Defenses: Immune to Acid, Poison<\/div>\n<div>Magic Resistance: Standard<\/div>\n<div>Intelligence: Low<\/div>\n<div>Alignment: Neutral<\/div>\n<div>Size: S to L (See Below)<\/div>\n<div>Psionic Ability: Nil<\/div>\n<div>Level\/ X.P. Value: V \/ 150 + 6 per HP<\/div>\n<div><\/div>\n<div><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-355 alignleft\" src=\"http:\/\/ac0.org\/Barsalyhs\/wp-content\/uploads\/2024\/04\/Deathmire-407x1024.jpg\" alt=\"\" width=\"236\" height=\"594\" srcset=\"http:\/\/ac0.org\/Barsalyhs\/wp-content\/uploads\/2024\/04\/Deathmire-407x1024.jpg 407w, http:\/\/ac0.org\/Barsalyhs\/wp-content\/uploads\/2024\/04\/Deathmire-119x300.jpg 119w, http:\/\/ac0.org\/Barsalyhs\/wp-content\/uploads\/2024\/04\/Deathmire-768x1934.jpg 768w, http:\/\/ac0.org\/Barsalyhs\/wp-content\/uploads\/2024\/04\/Deathmire-610x1536.jpg 610w, http:\/\/ac0.org\/Barsalyhs\/wp-content\/uploads\/2024\/04\/Deathmire-813x2048.jpg 813w, http:\/\/ac0.org\/Barsalyhs\/wp-content\/uploads\/2024\/04\/Deathmire-300x755.jpg 300w, http:\/\/ac0.org\/Barsalyhs\/wp-content\/uploads\/2024\/04\/Deathmire-850x2140.jpg 850w, http:\/\/ac0.org\/Barsalyhs\/wp-content\/uploads\/2024\/04\/Deathmire.jpg 983w\" sizes=\"auto, (max-width: 236px) 100vw, 236px\" \/>The Deathmire is a sinister and insidious creature that resembles a thin, oil-like substance that oozes and slithers across surfaces. It is a gelatinous mass that seems to blend in with darkness and shadows, making it difficult to detect until it\u2019s too late. The slime emanates an aura of malevolence and decay, exuding an air of dread and unease that unnerves those who encounter it.<\/div>\n<div>The Deathmire appears as a viscous, amorphous entity that coats surfaces it comes into contact with. Its presence is marked by a dark, oily sheen, and it moves with a sinuous, flowing motion that allows it to spread and engulf its surroundings rapidly. The slime is almost translucent, giving it an eerie, ghostly appearance, especially in dimly-lit environments where its black coloration can be mistaken for shadows.<\/div>\n<div><\/div>\n<div><strong>Special Abilities:<\/strong><\/div>\n<ul>\n<li><strong>Corrosive Touch:<\/strong> The Deathmire\u2019s touch is corrosive and can rapidly break down organic matter and metal. Any creature or object that comes into contact with the slime risks being dissolved and consumed by its acidic properties.<\/li>\n<li><strong>Melee Attack:<\/strong> Any creature or object that the Deathmire touches must succeed on a DC 12 Dexterity saving throw or take an additional 1d4 acid damage.<\/li>\n<li><strong>Amorphous Form:<\/strong> The Deathmire can move through a space as narrow as 1 inch wide without squeezing, and it can enter and occupy the space of another creature.<\/li>\n<li><strong>Envelop:<\/strong> The Deathmire can attempt to envelop a Medium or smaller creature in its space. The target must succeed on a DC 12 Dexterity saving throw or be engulfed by the slime. Engulfed creatures are blinded, restrained, and take 1d4 acid damage at the start of each of the Deathmire\u2019s turns. A creature can use its action to make a DC 12 Strength check to escape. On a success, the creature exits the slime\u2019s space.<\/li>\n<li><strong>Split:<\/strong> When the Deathmire takes fire damage, it can split into two smaller Deathmire creatures, each with half the original\u2019s current hit points (rounded down).<\/li>\n<li><strong>Vulnerability to Fire:<\/strong> Like other gelatinous creatures, the Deathmire is vulnerable to fire. Exposure to flames or extreme heat can weaken and potentially destroy the slime, preventing it from replenishing its form or continuing its malevolent activities.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Frequency: Uncommon No. Appearing: 1-4 (1d4) Armor Class: 7 Move: 20\u2019 Hit Dice: 5d8 (22 hp) % In Lair: 95% Treasure Type: Nil Attacks: 1 Damage: 1d6 Acid Damage + 1d6 Bludgeoning Damage Special Attacks: Nil Special Defenses: Immune to Acid, Poison Magic Resistance: Standard Intelligence: Low Alignment: Neutral Size: S to L (See Below)&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-357","page","type-page","status-publish","hentry"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/ac0.org\/Barsalyhs\/wp-json\/wp\/v2\/pages\/357","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/ac0.org\/Barsalyhs\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/ac0.org\/Barsalyhs\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/ac0.org\/Barsalyhs\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/ac0.org\/Barsalyhs\/wp-json\/wp\/v2\/comments?post=357"}],"version-history":[{"count":1,"href":"http:\/\/ac0.org\/Barsalyhs\/wp-json\/wp\/v2\/pages\/357\/revisions"}],"predecessor-version":[{"id":358,"href":"http:\/\/ac0.org\/Barsalyhs\/wp-json\/wp\/v2\/pages\/357\/revisions\/358"}],"wp:attachment":[{"href":"http:\/\/ac0.org\/Barsalyhs\/wp-json\/wp\/v2\/media?parent=357"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}