Frequency: Rare
No. Appearing: 1-2 (Coin Flip)
Armor Class: 2
Move: 40’
Hit Dice: 6d8 (28 hp)
% In Lair: 10%
Treasure Type: K
Attacks: 2 (2 claws or 1 bite and 1 claw)
Damage: 1d8 Claw / 1d8 Claw / 1d10 bite
Special Attacks: See Below
Special Defenses: Nil
Magic Resistance: Standard
Intelligence: Animal
Alignment: Chaotic Neutral
Size: M
Psionic Ability: Nil
Level/ X.P. Value: VI / 225 + 8 per HP

With razor-sharp teeth and glowing yellow eyes that see very well in the dark underground caverns and caves where they dwell, Ymorax are formidable predators and nomadic wanderers, constantly on the move and exploring new territories. Their chaotic neutral alignment reflects their independent and unpredictable nature, making them a force to be reckoned with for those who encounter them in the depths of the earth.
In combat, Ymorax use their claws and bite with deadly efficiency, supplemented by the sharp spikes on their backs that provide additional offensive capabilities. Their nomadic lifestyle and tendency to roam from place to place make them elusive and challenging adversaries for adventurers who venture into the dark and treacherous underground realms where the Ymorax dwell.
Encountering a Ymorax is a harrowing experience, as their rock-like appearance, sharp spikes, and ferocious demeanor make them formidable opponents in the depths of the earth. Adventurers who face the Ymorax must be prepared for their savage attacks and unpredictable movements as they navigate the underground territories where these nomadic wanderers tread.
Special Abilities:
- Rocky Skin: Ymorax have skin resembling the texture and color of rock, covered in bumps and protuberances that provide natural armor, granting them an Armor Class of 2.
- Spiked Back: Dozens of sharp spikes adorn the Ymorax’s broad back, serving as both defensive and offensive weapons in combat.
- Yellow Glow Eyes: Ymorax have eyes that glow a yellow color, enabling them to see very well in the dark underground caverns and caves where they dwell.
- Nomadic Wanderers: Ymorax are wanderers, moving from place to place and never making a permanent home in one location for too long, searching for new territories and opportunities.