Frequency: Uncommon
No. Appearing: 1-12 (1d12)
Armor Class: 7
Move: 30’
Hit Dice: 3d8 (14 hp)
% In Lair: 50%
Treasure Type: R
Attacks: 1
Damage: Weapon type
Special Attacks: Nil
Special Defenses: Nil
Magic Resistance: Standard
Intelligence: Average
Alignment: Neutral Evil
Size: S (4’)
Psionic Ability: Nil
Level/ X.P. Value: III / 60 + 4 per HP

Wearing leather armor crafted from seal and caribou skins, Zzyxx are skilled fighters who wield axes with handles made from whale bone, reflecting their resourcefulness and adaptability to their icy surroundings. Their combat prowess is further enhanced by their infravision, allowing them to see in total darkness and fight effectively even in the dimmest conditions.
While Zzyxx have a tribal sense of justice and honor, they are not averse to resorting to violence to achieve their goals. Despite their individualistic tendencies, they can unite as a cohesive force when faced with external threats or challenges, showcasing their ability to set aside personal differences for the greater good of their tribe.
Encountering a band of Zzyxx in the high snowy mountains presents a formidable challenge to adventurers, as these rugged and resourceful warriors defend their territory with tenacity and skill. Their unique appearance, tribal customs, and combat proficiency make them both intriguing adversaries and potential allies in the harsh and unforgiving landscapes they call home.
Special Abilities:
- Infravision: Zzyxx have infravision, allowing them to see in total darkness and fight effectively in low-light conditions.
- Tribal Warriors: Zzyxx are rugged, well-muscled individuals who wear leather armor made from seal and caribou skins. They wield axes with handles made from whale bone and are proficient fighters.
- Tribal Justice: Zzyxx have a tribal sense of justice and honor, but they are not above killing to take what they want. Despite their individualistic nature, they can come together as a formidable force when necessary.