Malyn was a powerful sorceress revered by many for her mystical prowess and intellect. Her mastery of the magical arts was known far and wide, and her ability to manipulate fate and destiny had earned her both admiration and fear.
Born to a family of powerful wizards, she began her studies at an early age and quickly surpassed her peers, developing keen insight and intuition regarding the forces that shaped the world.
Growing up, Malyn saw firsthand the dangers of using magic recklessly as her parents were killed during the Xarath War. As such, she was a conscientious and cautious mage – one who always strived for balance in her spells and incantations.
Malyn spent countless hours of study in not only the Magician’s Tower library in Thalias, but in several smaller libraries throughout Terbrook. She was often regarded with suspicion and mistrust by those who did not understand the work she was doing.
While Malyn’s intentions were always pure, she was not above using her magic for her own purposes. She was a cunning strategist and often used her abilities to sway the paths of others, ensuring that she maintained a certain degree of control over her own fate.
Eventually, Malyn became known for her legendary parties, where she would host illustrious guests from around the world. These grand events were always infused with magic, with mysterious and unexpected events happening throughout the evening.
It was at one of these parties that Malyn first unveiled the Jar of Fates, and it quickly became a highlight of the gathering. She filled it with 100 pieces of magical candy, each with a unique power or curse that could alter the fate of the person who consumed it. Once the last piece of candy was consumed, the jar would magically refill.
The jar became a popular novelty item among the sorceress’ guests, but they soon learned to approach it with caution. Some of the candies would give them incredible abilities, such as flight or the power of telekinesis. Others would curse them with terrible afflictions, such as permanent blindness or the inability to speak.
Despite these dangers, the guests would often compete with one another to see how many pieces of candy they could consume, hoping to gain a powerful ability while avoiding a terrible curse.
However, after seeing the consequences of her guests’ actions, she withdrew the jar, burying it in a secret location in an attempt to keep it from ever seeing the light of day again. However, rumors persist that the Jar of Fates still exists, waiting to be discovered by those who are brave enough to take the risk.
Legend says that the sorceress buried the jar in a secret location, hoping that it would never be discovered again. However, rumors persist that the Jar of Fates still exists, waiting to be discovered by those who are brave enough to take the risk.
(P) indicates permanent / (T) indicate temporary / *unless removed with Remove Curse / **Curse is permanent. / ^ This can be either a curse or a great power depending on how one looks at it.
ROLL | POWERS / CURSES |
---|---|
1 | Flight upon Command (P) |
2 | Invisibility upon Command (P) |
3 | Super Strength / 1d12 Turns (T) |
4 | Immunity to all Disease / 1d12 Months (T) |
5 | Telekinesis (P) |
6 | Curse* Eternal Hunger (P) |
7 | Ability to Breathe Underwater (P) |
8 | Curse* Never Speak Again (P) |
9 | Teleport Across Short Distances / 1d12 Turns (T) |
10 | Ability to understand and speak any language / 1d12 Turns (T) |
11 | Super Speed / 1d4 Turns (T) |
12 | Invincibility / 1d4 Turns (T) |
13 | Curse* Always being followed by a ghostly presence (P) |
14 | Curse* Constant, debilitating pain (P) |
15 | Ability to read minds (P) / 50% of insanity for not being able to turn it off |
16 | Weather Control 1/2 mile radius (P) |
17 | Ability to summon and control ally for 1d4 turns (P) – 1 time per month |
18 | Curse* Always being detected by dangerous creatures. (P) |
19 | Invulnerability to all magical attacks for 1d8 rounds (P) – 1 time per month |
20 | Control over an elemental of choice 1d4 turns (P) – 1 time per month |
21 | Precognition, predicting future events 98% accurately. (T) 1 Time per month for 12 months |
22 | Curse* Always attracting unwanted attention (P) |
23 | Ability to speak with animals (P) |
24 | Curse* Bad luck – all saving throws at 75% reduction (P) |
25 | Resistance to all poisons and toxins (P) |
26 | Curse* Constant hallucinations (P) |
27 | Phase through solid objects 1d4 turns (T) 1 Time per month for 12 months |
28 | Control plants (P) |
29 | See through solid object upon command 1d4 turns (T) 1 Time per month for 12 months |
30 | Curse* Uncontrollable fear (P) |
31 | Ability to summon and command an army of small creatures (P) 1 Time per month |
32 | Invisibility upon Command 1d20 turns (T) |
33 | Ability to enter a trance-like state for healing 1d6hp / turn. (P) |
34 | Curse* Unable to leave shadows (P) |
35 | Ability to clone your self for 1d4 turns (T) 1 Time per month for 12 months |
36 | Astral projections 4 times per month (P) |
37 | Curse** Cannot touch someone or something without causing yourself 1d4 points damage (P) |
39 | Ability of flight restricted to only indoors (T) 1 Time per month for 12 months |
40 | Curse* Amnesia 1d10 turns (T) |
41 | Shapeshift 1d4 turns (T) 1 Time per month for 12 months |
42 | Curse* Unquenchable thirst (P) |
43 | Petrification of upon touch^ (P) |
44 | Levitate upon command 1d4 turns (T) 1 Time per month for 12 months |
45 | Curse* Never being able to find one’s true love (P) |
46 | Control over bats and their echolocation for sight (P) 1 Time per week |
47 | Ability to summon a benevolent spirit to act as a guide and protector (P) 1 Time per month |
48 | Curse* Eternal Narcolepsy, falling asleep instantly. (P) |
49 | Breathe Fire 1d12 Rounds (T) 1 Time per month for 12 months |
50 | Polymorph objects into gold (P) 1 Time per month |
51 | Curse* Never being able to interact with the physical environment (P) |
52 | Ability to cause objects to spontaneously combust (P) 1 Time per week |
53 | Ability to create illusions (P) 1 Time per week |
54 | Curse* Tortured by constant ringing in ears (P) |
55 | Ability to create a forcefield around oneself (T) 1 Time per month for 12 months |
56 | Ability to speak with the dead temporarily (T) 1 Time per week for 12 months |
57 | Curse* 80% chance of accidentally breaking objects when handling. (P) |
58 | Bring object to life (P) 1 Time per year |
59 | Create a Doppleganger that obeys you for 1d6 turns before dissolving (T) 1 Time per month for 12 months |
60 | Curse* Your backstory is a construct created by a wizard. Your true story is out there and you may never find it. (P) |
61 | Curse* Always being followed by a swarm of biting insects (P) |
62 | Ability to retain knowledge from every book that is read (P) |
63 | Curse* Altered and warped sense of time (P) |
64 | Ability to create and control gusts of wind 1d4 rounds (P) 1 Time per week |
65 | Curse** Your appearance changes and your Charisma drops 3 points. |
66 | Create an Elemental Blast for 2d24 points damage (P) 1 Time per month |
67 | Ability to see into another PC’s dreams (P) 1 Time per month |
68 | Curse* Feeling others pain constantly (P) |
69 | Open portals to other planes (T) 1 Time per month for 12 months |
70 | Ability to command the dead (P) 1 Time per month |
71 | Ability to cause others to dematerialize 1d4 (T) 1 Time per week for 12 months |
72 | Curse* Being hunted by a Vengeful Spirit (P) |
73 | Ability for you (only) to teleport to a familiar location at will (P) |
74 | Curse** Never to turn invisible (P) |
75 | Curse* Uncontrollable flatulence (P) |
76 | Ability to heal rapidly from injuries 1d10hp per round (T) 1 Time per month for 6 months |
77 | Curse** Chronic vertigo (P) |
78 | Levitate objects on command 1d4 rounds (P) 1 Time per week |
79 | Curse* Hearing constant gibbering voices (P) |
80 | 95% seduction of all who hear your voice 1d8 turns (P) 1 Time per week |
81 | Cloaking of oneself and allies for 1d4 turns (T) 1 Time per month for 12 months |
82 | Curse* Haunted by nightmares and terrors, never allowing for full rest and recovery (P) |
83 | Phaseshift through object 1d4 turns (T) 1 Time per month for 12 months |
84 | Ability to throw a rapid fire burst of 1d12 fireballs (T) 1 Time per month for 12 months |
85 | Curse* debilitating visions that momentarily distract player (P) |
86 | Ability to transform into a specific animal or creature (T) 1 Time per month for 12 months |
87 | Speak with Elementals (P) |
88 | Curse* Involuntary teleportation (P) |
89 | Mind control / 1 being (T) 1 Time per month for 6 months |
90 | Curse* Unstoppable vomiting (P) |
91 | Curse* Constant, uncontrollable laughter (P) |
92 | Manipulate probability in your favor – 85% (P) 1 Time per week |
93 | Curse* Perpetual dizziness (P) |
94 | Ability to communicate with and control golems (P) |
95 | Curse** Spontaneous Combustion (P) |
96 | Ability to speak with inanimate object 1d12 rounds (P) 1 Time per week |
97 | Animate inanimate objects and send them into battle 1d6 rounds (P) 1 Time per month |
98 | Curse* Constantly twitching tongue and involuntary noise making (P) |
99 | Ability to create a powerful teleportation portal for self or others (P) 1 Time per month |
100 | Drain life force from others (P) 1 Time per month |
Phil Sentko is a well-known expert in the world of Dungeons and Dragons. He has been playing this popular role-playing game since the late 70s and has mastered the intricate mechanics of the game, including the infamous THAC0. In addition to his extensive knowledge of D&D, Phil is also an avid writer and blogger, sharing his insights on gaming and other topics.