Monster Menagerie – Galumph

Here we go. Attacked by a giant mutant frog. But what would life be without being attacked by one those? Boring! And when did Galumphs want to reach out and touch us? How about in 1992 with Tim Beach‘s Assault on Raven’s Ruin 9350. I have to admit, I didn’t crawl this one but I did read through it. And the Galumph seemed like it would be a nonpareils on your dungeon cupcake.

FREQUENCY: Rare
NO. APPEARING: 1
ARMOR CLASS: 7
MOVE: 30′ (10′)
SWIMMING: 120′ (40′)
HIT DICE: 3 + 3* (L)
% IN LAIR: 100%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1d6
SPECIAL ATTACKS: See Below
SPECIAL DEFENSES: None
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: M/L
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
LEVEL/XP VALUE: 100

Galumphs resemble large frogs somewhat, having large, flat bodies and long, muscular legs with flipper-feet. On the upper side of a Galumph’s body is its head, with two nostrils, protruding frog-like eyes, and a wide, frowning mouth. This is usually all of the galumph that one will see.

The underside of a Galumph is actually its mouth and stomach, where it pulls food to digest it. The galumph has a long tongue attached to the underside of its body.

The Galumph attacks by purring a droning song. Anyone hearing the song of the Galumph must make a successful saving throw vs. spell or become relaxed and lethargic as it is charmed by the creature. Charmed victims will dive into the mud and lie there, floating peacefully and feeling depressed. A charmed victim is allowed another saving throw each round to break free of the magical effect of the Galumph’s song.

While a victim floats, the Galumph’s long tongue moves from underneath its body to wrap around the victim and pull it closer. If the victim is charmed, the tongue hits automatically; otherwise a successful hit roll is required. If the victim breaks free of the charm and begins to struggle, a successful open doors roll indicates that the victim can break loose from the tongue. If a victim begins to struggle while the Galumph holds it, the creature can “galumph” onto it, using its powerful legs to jump on top of the victim. A successful “to hit” roll is necessary for the monster to land on its prey. While jumping on the victim
causes no damage, it does trap the victim beneath the monster.

Once a victim is under the galumph, the creature begins producing digestive acids that do 1d6 points of damage per round, breaking the prey down into nutrients that can be absorbed by the creature. A victim is also in danger of drowning while held under the galumph. For simplification, the victim should roll 1d20, trying to get his Constitution score or lower. Failure indicates the victim drowns.

These weird creatures inhabit desolate swamps where they can wallow in large pools of mud or brackish water. They prefer living prey, but will eat carrion as well.

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Theras Freman was born in the early 1970s and grew up in a small town in rural America. From a young age, he developed a fascination with fantasy and science fiction literature, devouring everything from J.R.R. Tolkien to Isaac Asimov.
In the decades that followed, Theras continued to be a prominent figure in the D&D community. He maintained a popular blog where he shared his insights and advice on all things related to the game, and he was a fixture at gaming conventions and other events.
To this day, Theras remains one of the most respected voices in the world of D&D and other tabletop roleplaying games. His passion for the hobby has never waned, and he continues to share his expertise with anyone willing to listen.

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