Monster Menagerie – Agarats

Here’s a fun one going back to 1984 and it’s from our friends in Great Britain no less! This is from Drums on Fire Mountain X8 (9127) for characters level 5-8. If you haven’t played a U.K. module before, you’re in for a treat. They have some unique monsters and this one has all the things that make a pirate adventure fun. Plus they have Agarats. Beware, they tend to slip in with a bunch of undead and then they get you! As always, let us know if you use one in your adventures!

AGRATS
FREQUENCY: Rare
NO. APPEARING: 1-6 (1-8)
ARMOR CLASS: 4
MOVE: 12 “(6” after feeding)
HIT DICE: 4 + 3*
% IN LAIR: 0%
TREASURE TYPE: B
NO. OF ATTACKS: 2 claws / 1 bite + scream
DAMAGE/ATTACK: 1-3 / 1-3 / 1-3
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Average
ALIGNMENT: Chaotic
SIZE: M
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil/Nil
LEVEL/XP VALUE: IV/200

Agarats are undead human or humanoid creatures. They are often encountered amongst packs of ghouls and can only be distinguished from ghouls by their inability to paralyze victims and their bloodcurdling screams.

The scream of an agarat is its most feared attack, since all characters within 20 feet of it when it screams must make a saving throw vs. Spells (wisdom bonuses/penalties apply) or suffer a temporary, one level energy drain. The effects of the drain are the same as that caused by a wight, for example, but only last for 1-4 turns. After this time, characters who are still alive return to normal. Agarats can only scream once per turn. The effects of agarat screams are cumulative, and any creature temporarily drained of all life energy will fall unconscious and cannot be woken for 2-12 turns.

Agarats are immune to sleep, charm and hold spells, and can only be hit by silver or magical weapons. Clerics have the same chance of turning agarats as of turning specters.

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Theras Freman was born in the early 1970s and grew up in a small town in rural America. From a young age, he developed a fascination with fantasy and science fiction literature, devouring everything from J.R.R. Tolkien to Isaac Asimov.
In the decades that followed, Theras continued to be a prominent figure in the D&D community. He maintained a popular blog where he shared his insights and advice on all things related to the game, and he was a fixture at gaming conventions and other events.
To this day, Theras remains one of the most respected voices in the world of D&D and other tabletop roleplaying games. His passion for the hobby has never waned, and he continues to share his expertise with anyone willing to listen.

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